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|Display list scaling issues|
|Tweet Topic Started: May 19 2014, 09:52 PM (1,612 Views)|
|z64offline||May 19 2014, 09:52 PM Post #1|
I have no idea what is the right scale for the display list.
Every time I create an object in sketchup it scales it at a tiny ratio when I load in game, I don't know how to fix.
To get around this I made my own system using great fairy tile texture set at 60'x60'
This gives me an idea on links height and how big I need to make the door.
I use the door which by those measurements is 11 tiles up and seven tiles wide
Link is about half that so I made my model based on the texture.
So when I load my link replacement obj and cycle through the display list...
The limbs are too small to view and the view is zoomed at maximum.
When I look at the tutorials the limbs are visible enough, and mine are too tiny
What can I do to get an accurate scale?
|sylux102||May 19 2014, 11:39 PM Post #2|
In HT, export as an obj. In the HT directory there is a file called out.obj. Just import that into SketchUp and voila, its scaled
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