Welcome Guest [Log In] [Register]
Welcome to Maco. We hope you enjoy your visit.


You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
Display list scaling issues
Topic Started: May 19 2014, 09:52 PM (1,840 Views)
z64offline
Member Avatar
Advanced Member
[ *  *  * ]
I have no idea what is the right scale for the display list.

Every time I create an object in sketchup it scales it at a tiny ratio when I load in game, I don't know how to fix.

To get around this I made my own system using great fairy tile texture set at 60'x60'

This gives me an idea on links height and how big I need to make the door.

I use the door which by those measurements is 11 tiles up and seven tiles wide

Link is about half that so I made my model based on the texture.

So when I load my link replacement obj and cycle through the display list...

The limbs are too small to view and the view is zoomed at maximum.

When I look at the tutorials the limbs are visible enough, and mine are too tiny

What can I do to get an accurate scale?
Offline Profile Quote Post Goto Top
 
sylux102
Member Avatar
Advanced Member
[ *  *  * ]
z64offline
May 19 2014, 09:52 PM
I have no idea what is the right scale for the display list.

Every time I create an object in sketchup it scales it at a tiny ratio when I load in game, I don't know how to fix.

To get around this I made my own system using great fairy tile texture set at 60'x60'

This gives me an idea on links height and how big I need to make the door.

I use the door which by those measurements is 11 tiles up and seven tiles wide

Link is about half that so I made my model based on the texture.

So when I load my link replacement obj and cycle through the display list...

The limbs are too small to view and the view is zoomed at maximum.

When I look at the tutorials the limbs are visible enough, and mine are too tiny

What can I do to get an accurate scale?
In HT, export as an obj. In the HT directory there is a file called out.obj. Just import that into SketchUp and voila, its scaled
A sword wields no strength unless the hand that holds it has courage.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Questions · Next Topic »
Add Reply

As some of you may know, I have left the rom editing scene, never to return. I will be attending UNL. I will also be getting a job, so I will not have the time to run a community and make all of these projects.

I'm leaving you all in good hands. Sylux102, one of the best Maco staff members, will be carrying on in my stead. His forums are on Zelda64.net. Register there, since this website is archive only.

As for OoT 2D and Izou, I will be leaving those in the hands of GodsTurf's team, Lunar World. If you are fans of these projects, subscribe to them.