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| Tweet Topic Started: Aug 17 2013, 12:38 PM (952 Views) | |
| savestate | Aug 17 2013, 12:38 PM Post #1 |
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I feel bad for not making one of these initially, gah. Well, hello everyone! My name is Joseph, but I've recently been going by Savestate on various parts of the web. I've been in the zelda modding business on/off for about 8 years now I'd say, but it's very casual. I've done nothing really big, it's mostly messing around, but FINALLY after all these years, I'm in college and hopefully, I'll be able to learn a programming language fully and design some helpful modding programs instead of being the one that uses them. Before I stumbled across this board (and my LoZ Modding initiative reawoke), I had used ZAP, ZLE, Spinouts tools, UoT (0.9 beta was one of my fav versions because you could edit the vertices of actors), all those oldie/goodies, but the hylian toolbox here has a much better injecting/conversion process than OBJ2AREA. In OBJ2AREA, the colors and textures would be flat and boring, but with the Hylian toolbox, it adds shading and makes custom maps look a LOT more like they're actually from the game. Kudos to all the work put into it. My ultimate goal here is to eventually design a program that's purposeful and used throughout the community. (once I start the courses though of course!) In the meantime though, I'm gonna acquaint myself with the hylian toolbox here and get a better understanding of it. Thanks for taking the time to read this! |
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Flotonic
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Aug 17 2013, 01:54 PM Post #2 |
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Welcome to Maco! It's always great when an oldbie returns to the scene. While the collision conversions in Hylian Toolbox are done by Hylian Toolbox itself, the map mesh conversions are done by Model2N64CHT.exe, an edited version of Model2N64 by xdaniel. Thanks! Quite a lot of work was put into it indeed. ![]() Again, welcome to the community, and I look forward to whatever ideas you come up with. |
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Fiction
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Aug 18 2013, 07:51 AM Post #3 |
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Welcome to the forums, hope you enjoy your stay here at Maco64. |
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| savestate | Aug 18 2013, 07:44 PM Post #4 |
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Thanks again for all the hard work on it ^^ And thanks for the welcome!
Thank you! I appreciate it! |
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Thanks! Quite a lot of work was put into it indeed. 
2:35 PM Jul 11