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sylux102
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every single STI file starts with these bytes:

Code:
 
00 02 00 00 00 00 00 00 00 16 10 00 42 44 32 2E 50 41 4D 42 00 00 00 00 00 16 0F F0 00 16 0F F0 54 53 73 9E 86 99 8C 8F 04 00 04 00 00 01 07 09 00 00 04 80 00 00 00 00 00 00 00 00 00 00 00 1B


ASCII:

Code:
 
............BD2.PAMB..........TSs........................


then i think the next part is the car id:

from buggy:
Code:
 
00 20 00 03 00 00 00 01 00 00 98 75 00 00 00 00 00 00 00 00 FF FF 00 00 FF FF 00 00 88 00 00 02 B7 2E D0 52 00 7F E3 FF 00 00 0D 10 00 00 02 00 B7 36 DA 00 00 00 00 00 00 00 00 00 00 00 00 00


ASCII:

Code:
 
. ........!...............0R..........8.............



from another car:

Code:
 
00 20 00 03 00 00 00 01 00 14 F8 21 00 00 00 00 00 00 00 00 FF FF 00 00 FF FF 00 00 88 00 00 02 AF 30 80 52 00 7F E3 FF 00 00 0D 10 00 00 02 00 AF 38 8A 00 00 00 00 00 00 00 00 00 00 00 00 00


ASCII:

Code:
 
. ........u................R..........6.............


and A LOT of this fills up the files (repeats itself a lot):

Code:
 
00 FF 92 49 49 24 24 92 00 00 00 00 00 00 00 00


ASCII:

Code:
 
.II$$........
A sword wields no strength unless the hand that holds it has courage.
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TDU2 Xbox 360 STI Reverse Engineering · Other (Modding)
As some of you may know, I have left the rom editing scene, never to return. I will be attending UNL. I will also be getting a job, so I will not have the time to run a community and make all of these projects.

I'm leaving you all in good hands. Sylux102, one of the best Maco staff members, will be carrying on in my stead. His forums are on Zelda64.net. Register there, since this website is archive only.

As for OoT 2D and Izou, I will be leaving those in the hands of GodsTurf's team, Lunar World. If you are fans of these projects, subscribe to them.